Rigging Reel of Cristina García - 2017
Portfolio: http://cristina-gper.artstation.com/
LinkedIn: https://www.linkedin.com/in/cristinagper/
Software used: Maya 2016
Akona - Rigging & Tools (model by Isidro Rojas)
Rig created during Advanced Character Rigging Course in Maya (Animum Creativity Advanced School)
- FK/IK blending
- FK/IK stretchy set-up in arms and legs
- Bendy arms and legs
- Lock knee/elbow set-up
- Autoclavicle
- FK/IK spine
- Squash & stretch spine
- Foot set-up with manual and automatic controls
- Pose deformer set-up
- Hybrid facial rig (joints + blendShapes + deformers + correctives)
- Primary & secondary facial controls
- Tweak facial controls
- Fleshy eyes set-up
- Sticky lips set-up
- Bendy head
Custom Qt Picker with Python
- Individual/multiple control selection
- Reset controls
- Visibility of controls
- Snap FK/IK
- Snap space switching
- Mirror pose
- Flip pose
- Save/load poses in JSON format
Male human (model by Oscar Riquelme)
- Torso and arms muscle
Cristina García - Rigging Reel 2017