Currently working as Senior Technical Animator at Hangar 13 Games.
Worked as character rigger in Giant Animation, Dublin, making the body and facial rigs for various of the main characters, gaining a strong understanding of anatomy, skinning and correctives. Worked hand in hand with the modellers to ensure a good topology for the secondary characters.
Previously, worked as the main rigger and animator in Agaporni Games, developing the free-to-play mobile game "Dissident". Other tasks include helping in 3D modeling and UV layout.
This instilled a love for rigging, which led to Animum Creativity Advanced School to acquire a better set of skills, including stretchy systems, blendshapes and Python scripting.
Graduated in Industrial Engineering from the Escuela Técnica Superior de Ingenieros (ETSI) in Seville, which provided a great understanding of math and how to work and perform well under pressure. Specialized in Materials Science, with the final project focusing on Biomaterials. This helped to better understand the world of researching and how to work as part of a much larger team.
Profile:
· Extremely passionate about art.
· Easy learner.
· Very organized.
· Ability to work and perform well under pressure, thanks to my engineering formation.
· Highly enjoy working in a collaborative environment.
Languages:
Spanish (native) | English (Full professional proficiency)
Character rigger for Sherwood (Youtube Originals). Body and facial rigging of the main characters, with special focus on topology, deformations and final appeal through correctives. Worked with the modellers to ensure a good topology for the secondary characters. Rigging of props.
Worked with a small team of 10 people, developing a runner game for mobile platforms, which implied working with low-poly meshes. This made the rigging and skinning process really important as every vertex counts. Sole rigger and animator, and if necessary also helped with 3D modelling and UV layout.