Website powered by
Cristina García
Cristina García
Senior Technical Animator @ Hangar 13
Brighton, United Kingdom

Summary

Currently working as Senior Technical Animator at Hangar 13 Games.

Worked as character rigger in Giant Animation, Dublin, making the body and facial rigs for various of the main characters, gaining a strong understanding of anatomy, skinning and correctives. Worked hand in hand with the modellers to ensure a good topology for the secondary characters.

Previously, worked as the main rigger and animator in Agaporni Games, developing the free-to-play mobile game "Dissident". Other tasks include helping in 3D modeling and UV layout.
This instilled a love for rigging, which led to Animum Creativity Advanced School to acquire a better set of skills, including stretchy systems, blendshapes and Python scripting.

Graduated in Industrial Engineering from the Escuela Técnica Superior de Ingenieros (ETSI) in Seville, which provided a great understanding of math and how to work and perform well under pressure. Specialized in Materials Science, with the final project focusing on Biomaterials. This helped to better understand the world of researching and how to work as part of a much larger team.

Profile:
· Extremely passionate about art.
· Easy learner.
· Very organized.
· Ability to work and perform well under pressure, thanks to my engineering formation.
· Highly enjoy working in a collaborative environment.

Languages:
Spanish (native) | English (Full professional proficiency)

Skills

RiggingFacial Rigging & AnimationPython ScriptingPython3D AnimationIllustrationUV Mapping3D ModelingTexturing

Software proficiency

Maya
Maya
Python
Python
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Jira
Jira
Shotgun
Shotgun

Reel

Productions

    • Video Game
      Mafia: The Old Country
    • Year
      2025
    • Role
      Senior Technical Animator
    • Company
      Hangar 13
    • Video Game
      TopSpin 2K25
    • Year
      2024
    • Role
      Senior Technical Animator
    • Company
      Hangar 13
    • Video Game
      Mafia: Definitive Edition
    • Year
      2020
    • Role
      Associate Character TD
    • Company
      Hangar 13
    • TV Production
      Sherwood
    • Year
      2019
    • Role
      Character Rigger
    • Company
      Giant Animation
    • Mobile Game
      Dissident
    • Year
      2017
    • Role
      Rigger and Animator
    • Company
      Agaporni Games

Experience

  • Senior Technical Animator at Hangar 13
    Brighton, GB
    October 2023 - Present

  • Character TD at Hangar 13
    Brighton, GB
    April 2020 - October 2023

  • Associate Character TD at Hangar 13
    Brighton, GB
    October 2018 - April 2020

  • Character Rigger at Giant Animation
    Dublin, Ireland
    December 2017 - July 2018

    Character rigger for Sherwood (Youtube Originals). Body and facial rigging of the main characters, with special focus on topology, deformations and final appeal through correctives. Worked with the modellers to ensure a good topology for the secondary characters. Rigging of props.

  • Rigger and Animator at Agaporni Games
    Seville, Spain
    April 2016 - December 2016

    Worked with a small team of 10 people, developing a runner game for mobile platforms, which implied working with low-poly meshes. This made the rigging and skinning process really important as every vertex counts. Sole rigger and animator, and if necessary also helped with 3D modelling and UV layout.